Graphic Novels - Part 3

   The following graphic novels represent a selection that are appropriate for older readers, in this case defined as those age 10 or older. There are many more review in the CLCD database and this feature has been developed to provide a preview of what is available.

Contributor: Sheilah Egan


Reviews

The Adventures of Rabbi Harvey: A Graphic Novel of Jewish Wisdom and Wit in the Wild West
Steve Sheinkin
   The wisdom of Jewish rabbis of old and their study of the nuances in Biblical scholarly Jewish works are widely known. Rabbi Harvey is no exception. In ten short tales, he imparts the wisdom of Solomon in the wild-west Colorado town of Elk Spring. He outsmarts ruthless outlaws, talks to trees, and figures out how to get a free meal in a strange town. For example, Nathan, working in a far-off town, entrusts a bag of gold coins for his wife to a traveling salesman. He drafts an agreement to ensure that the money gets home. Signed by the salesman, the agreement states he can give her "as much of the money as you want." Stupidity or devilish cunning? Dissatisfied with the one dollar given her by the greedy salesman, they plead their case before Rabbi Harvey, who interprets the agreement as saying that if the salesman "wants" $99, then that is the amount he must give the wife. Case closed. This graphic novel is a book of cute, smile-inducing stories. Easy to read, they are just the right length and mostly predictable. But that is not a detriment. The drawing is primitive, in shades of black and brown, enhancing but not overpowering the stories. Each story has a point, and some offer life lessons. There is very little Jewish stereotyping and few "Jewish jokes." Take a chance with this humorous read for children and adults alike. A useful list of suggested further reading about Jewish tales is included. VOYA CODES: 3Q 3P M J S A/YA G (Readable without serious defects; Will appeal with pushing; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young 2006, Jewish Lights Publishing, 144p.; Further Reading., $16.99 Trade pb. Ages 11 to Adult. Reviewer: Ed Goldberg (VOYA, February 2007 (Vol. 29, No. 6)).
ISBN: 978-1-58023-310-1

Agnes Quill: An Anthology of Mystery
Dave Roman
Illustrated by Jason Ho
   Agnes, teen detective, is an orphan. Her parents died from influenza when she was seven. When her grandfather dies under mysterious circumstances, she inherits the junk and clutter of his Curiosity Shop in the Victorian city of Legerdemain. While in this city that is new to her, Agnes's exploits are told through various styles of black-and-white drawings, alternating from childlike cartoon-ish characters to dark drawings, full of shadows, vivid expressions, and macabre ghosts and corpses. Agnes has a gift and a curse-she can communicate and interact with the dead, just like her grandfather. Dead people ask her for help to recover objects of worth such as paintings or jewelry, requiring her from time to time to break into a house or rob a dead body. Sometimes the objects are more meaningful, such as the lost doll that she reunites with its young owner. Her adventures are told by a group of people who call themselves the Data Analysis Keep, a community of scholars who have collected information on the citizens of Legerdemain and are interested in telling Agnes's story. Several pages of diary entries at the end of this book also give background to her beginnings. The variety of drawing styles and Agnes's story of being a teenage detective who can see the dead among the living combine in an interesting read that will most likely keep readers' attention. Recommended for first purchase, this book promises more of Agnes's adventures to come. VOYA CODES: 4Q 4P J G (Better than most, marred only by occasional lapses; Broad general YA appeal; Junior High, defined as grades 7 to 9; Graphic Novel Format). 2006, SLG Publishing, 130p., $10.95 Trade pb. Ages 12 to 15. Reviewer: Kelly Czarnecki (VOYA, February 2007 (Vol. 29, No. 6)).
ISBN: 978-1-59362-052-3

At the North Pole
Simon Chapman
   This surprisingly entertaining British import is a tongue-in-cheek yet informative paperback series of imaginary expeditions that examines the rewards and perils of modern-day exploration. Each mission concerns locating a historic artifact or discovering a legendary animal or landform, always in some harsh environ. The reader must hire staff and select equipment and mode of transportation besides making many other decisions about where to camp or how to handle a wild animal. At the North Pole invites the reader to accept a mission to traverse the Arctic tundra in search of the eighty-year-old wreckage of an airship. Preparations are discussed, including transportation, supplies, and safest route. Frostbite protection, ice floes, extreme camping techniques, and food sources are discussed. A near fatal decision at the historic crash site almost ruins the mission. Can the reader pass the survival test? The text is lighthearted, and the illustrations are humorous. The books have the appeal of graphic novels yet educate while they entertain. The author has served as a wildlife expert on the BBC and has traveled the world on expeditions similar to the ones presented. Other exploits in the series include an African safari and excursions to the Himalayas and a South Seas island. Teens seeking fun-to-read adventures in a quasi-graphic format will continue to find treasure here. (Explorers Wanted!) VOYA CODES: 4Q 2P M J (Better than most, marred only by occasional lapses; For the YA with a special interest in the subject; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9). 2005, Little Brown, 115p.; Illus., $5.99 Trade pb. Ages 11 to 15. Reviewer: Kevin Beach (VOYA, June 2006 (Vol. 29, No. 2)).
ISBN: 0-316-15546-2

Avalon High: Coronation #1: The Merlin Prophecy
Meg Cabot
Illustrations by Jinky Coronodo
   Remastered as incarnations of the Arthurian legend, the handsome football hero/class president and the new-to-the-school-but-beautiful-and-instantly-popular track star/honor student are revealed as the next King Arthur and Lady of the Lake. So says the modern day equivalent of Merlin, their World Civilizations teacher who is also a member of the Order of the Bear, which has existed since the death of the original Arthur. Magic swords, evil villains, mean half-brothers, suspect parentage, unlikely alliances, botched reconciliations, and over-the-top rages add a modern edge while adding a hint of the bizarre. The manga-style illustrations are true to the art form and well-executed. They support the extremes of the text with large-breasted, wasp-waisted, perfectly-featured girls and well-proportioned, muscular boys. No “equal opportunity” characters allowed. As a manga-style graphic novel this book would be an interesting addition to a middle school or high school art classroom or library. As a retelling of the Arthurian legend, which is already a potentially rich source of material, it adds little to the original story. 2007, HarperCollins, Ages 12 to 16, $7.99. Reviewer: Hazel Buys (Children’s Literature).
ISBN: 0-06-117707-5
ISBN: 978-0-06-117707-1

Avigon: Gods and Demons
Ché Gilson
Illustrated by Jimmie Robinson
   This book is a breathtaking look at a world run by clockworks, mechanical servants, and the clockwork masters whom they serve. Avigon was created as a bodyguard and personal servant. She is the perfect clockwork according to her creator, Pulsifer, a master with a god complex. Avigon can feel emotions, even cry tears, but it is all the work of the clockwork master and not signs of Avigon's humanity. In the midst of a political power struggle involving her master, the Empress, and herself, Avigon runs away with the key that powers her. Her journey is filled with sadness-discovering love, rejection, and obsessive control all in a few short weeks. She soon understands that home is the only place where she can have freedom. The black-and-white art will appeal to many types of readers. The human characters are realistically drawn but have exaggerated chiseled cheekbones and chins. The clockworks are more softly lined and range from humanoids like Avignon to mythical creatures such as Sphinx and animals like an anthropomorphic cat. Each one is beautifully detailed, including its accessories and clothing. The panel art focuses on the characters and not the world around them, so readers will know just enough of that dreary world through glimpses. The story is wonderfully written, and readers will fully grasp Avignon's unhappiness in her life. The story and artwork will attract the "goth" reader but will be easy to hand sell to other graphic novel readers. VOYA CODES: 4Q 3P J S A/YA G (Better than most, marred only by occasional lapses; Will appeal with pushing; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young Adults; Graphic Novel Fo 2005, Image Comics, 192p., $19.95 Trade pb. Ages 12 to Adult. Reviewer: Kristin Fletcher-Spear (VOYA, December 2005 (Vol. 28, No. 5)).
ISBN: 1-58240-503-4

Beowulf: Monster Slayer
Paul D. Storrie
Illustrated by Ron Randall
   The traditional epic poem of Beowulf is transformed into a full-color, image-based adventure in the pages of this modern graphic novel, yet the story remains the same. With the strength of thirty men and unparalleled bravery, Beowulf is a great warrior in his homeland, Geatland. When he hears that Grendel, a terrible beast, is menacing Denmark, Beowulf vows to help. After all, that country is ruled by Hrothgar, who had been a close friend of Beowulf’s father. That night, Beowulf and his men sleep in the bedeviled hall. Grendel returns. Beowulf fights him, without armor and without weapon. His immense strength enables him to pull off the creature’s arm. Grendel flees into the night, his death assured. However, the next night brings another attack. Grendel’s mother seeks revenge, and she snatches a warrior in the night. Beowulf pursues the she-beast into her cavern and, ultimately, slays her. Praise and treasure are heaped upon the courageous warrior. The story doesn’t stop there; rather, it looks ahead to the brave man’s own demise. Many years later, when Beowulf is king of Geatland, a dragon is ravaging his land. Once more, he heads into battle, determined to protect his people. Only Wiglaf stands with him against the wyrm. Together, they manage to slay it, but not without paying a tremendous price. Supplemental information includes a glossary and pronunciation guide, as well as a list of web sites and books about the tale and some information about the author’s own sources. This is an engaging visual work that effectively draws the reader into a captivating story about distant times and people. 2008, Graphic Universe/Lerner, Ages 10 to 14, $26.60. Reviewer: Heidi Hauser Green (Children’s Literature).
ISBN: 978-0-8225-6757-8

Biker Girl
Misako Rocks
   Aki is a high school student who lives with her parents, her brother and her grandfather. She is plagued by nightmares about her cousin Toru, who died in a bike accident when she was just a girl. A simple event--cleaning out the garage with her grandfather--leads Aki to discover a mysterious bicycle buried among the clutter. This bike, which possesses magic powers and can fly, transforms her into Biker Girl. Her alter ego must fight crime and ultimately avenge Toru's death. A sassy, spirited romp perfect for middle-schoolers, Biker Girl infuses a light, optimistic story with manga-inspired illustrations that smack of elements of Speed Racer with a dash of Chynna Clugston. Rocks's story introduces a strong female character who will resonate with young girls not only in her quest for identity but also in her sweet romance with the boy next door. Reminiscent of a Saturday morning cartoon, this story offers its readers a resolution by the end of the volume. It will have great appeal to middle school and junior high girls, and with no profanity, sex, and extremely mild comic violence, this quick read and fast-paced story is acceptable for both school and public libraries. Category: Graphic Novels. KLIATT Codes: J--Recommended for junior high school students. 2006, Hyperion, 112p. illus., $7.99. Ages 12 to 15. Reviewer: Jennifer Feigelman (KLIATT Review, September 2006 (Vol. 40, No. 5)).
ISBN: 0-7868-3676-8

Bizarro World
Todd Alcott
   Have you ever wondered what would happen if your favorite comic book characters were kidnapped by young up-and-coming comic book artists? Between the covers of this graphic novel, Bizarro runs an amusement park where everything is, well, bizarre: a teenaged Wonder Woman finds too much of a good thing with her Lasso of Truth; Batman must fight a possessed Robin; and much more. If you are a purist fan of the original superheroes, this is not the book for you, but if you have a darker sense of justice and humor, sit back and enjoy these alternative comic adventures. The artists are young and hip and their drawings exemplify this.[Editor's Note: Also available in hardcover (1-4012-0656-5).] Additional Selection. 2006, DC Comics, 200 pp., $19.99 pbk.. Ages 13 to 16. Reviewer: Donna Knott (Library Media Connection, January 2007).
ISBN: 1-4012-0657-3

The Black Brothers: A Novel in Pictures
Lisa Tetzner
Pictures by Hannes Binder
Translated by Peter F. Neumeyer
   Tetzner's 1941 German masterpiece, Die Schwarzen Bruder, is elegantly translated and illustrated in this beautiful graphic novel. During a time of desperation, twelve-year-old Giorgio is sold by his father into slavery as a chimneysweep. He nearly drowns during his long journey to Milan, where Roberto becomes his master. Giorgio is treated poorly by Roberto's family, but he befriends their sick daughter, who talks to him and feeds him each night. His line of work is hazardous in many ways, and he comes close to death several times. One night a friend introduces him to a group of chimneysweeps who meet in secret and call themselves the Black Brothers. He eventually becomes one of the group's leaders and is able to find them some help. The story is a classic tale of survival and the endurance of the human spirit. Neumeyer's excellent translation is underscored by Binder's dark and poignant illustrations. The harsh Italian countryside is etched into life, along with Giorgio's struggles. Young adults might be reluctant to pick up this book, given its historical nature. Nevertheless it is a quick read that grabs and holds the reader to the last page. This graphic novel is one that is sure to uplift and inspire. VOYA CODES: 5Q 3P M J S G (Hard to imagine it being any better written; Will appeal with pushing; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Graphic Novel Format). 2004, Front Street, 144p., $16.95. Ages 11 to 18. Reviewer: Victoria Vogel (VOYA, February 2005 (Vol. 27, No. 6)).
ISBN: 1-932425-04-7

Blame!
Tsutomu Nihei
    “Maybe on Earth. Maybe in the Future." Thus begins Blame!, a post-apocalyptic saga set in a world of mega-skyscrapers. When our hero, Killy, is asked where he came from, he replies, "five thousand floors down." Killy traverses a bleak, never-ending maze of concrete and stairs, searching for Net Terminal Genes, moving up and up and up. He doesn't talk much, but his gun sure packs a wallop. This is a good thing, as humans are no longer the dominant species. There is The Authority, a race of robot-like creatures that look to be built from black Slinkies; Watchers, which are insectoid; Builders, spider-like robots; and silicon creatures, who bear a striking resemblance to Cenobtytes (of Hellraiser fame). I enjoyed Blame! The main appeal of this manga is visual; there's not much dialog and the plot (thus far) is sketchy, but the art is absolutely breathtaking. Nihei (who studied architecture in college) has created a world all his own, with a landscape so detailed it lends his story authenticity. The action sequences are well done also, and there are lots of them. Blame! contains graphic violence, some of it quite gruesome; it is recommended for libraries with collections that cater to older SF readers. Category: Graphic Novels. KLIATT Codes: SA--Recommended for senior high school students, advanced students, and adults. 2005, Tokyopop, 248p. illus., $9.99. Ages 15 to adult. Reviewer: George Galuschak (KLIATT Review, January 2006 (Vol. 40, No. 1)).
ISBN: 1-595-32834-3

Bone Volume One: Out from Boneville
Jeff Smith
   This is the first volume of a fantasy epic starring the Bone cousins--Fone Bone, Phoney Bone and Smiley Bone--who leave Boneville rather quickly after Phoney Bone's campaign for mayor, which involves 50-foot balloons and bad prunes, causes a riot. Separated by a swarm of locusts, the Bones--who look like a cross between Snoopy and Casper the Ghost--find themselves in a valley populated by strange and wondrous creatures. Fone Bone (our hero) is pursued by a pair of rat creatures who want to kill and eat him, preferably baked in a quiche. He is protected by a fire-breathing red dragon, who has his reasons. After meeting a garrulous talking bug named Ted, Fone Bone makes the acquaintance of two humans, the beautiful Thorn (our heroine) and her grandmother, Grandma Ben. Together they travel to the town of Barrelhaven, and Fone Bone is reunited with his cousins, who (in the grand tradition of freeloaders) have been pressed into service washing dishes at the village inn. However, all is not well: the rat creatures are massing for war, and a mysterious hooded figure wants Phoney Bone's soul... Bone: Out From Boneville is the best graphic novel series of the past 20 years; the only two works in this genre that come close are Sandman and Calvin & Hobbes. If you are a librarian who works with graphic novels, you most likely have heard of Bone, and it deserves every bit of praise it gets. The series is being reissued by Scholastic, in color, and is a must-buy for all libraries that do not already own it. Category: Graphic Novels. KLIATT Codes: JSA*--Exceptional book, recommended for junior and senior high school students, advanced students, and adults. 2005, Scholastic, 144p. illus., $9.99. Ages 12 to adult. Reviewer: George Galuschak (KLIATT Review, March 2005 (Vol. 39, No. 2)).
Best Books:

  • Best Children's Books of the Year, 2005; Bank Street College of Education; United States
  • Childrens' Choices, 2006; International Reading Association; United States
  • Middle and Junior High School Library Catalog, Ninth Edition, 2005; H.W. Wilson; United States
  • Popular Paperbacks for Young Adults, 2007; YALSA; United States

  • State and Provincial Reading Lists:
  • Great Lakes Great Book Award, 2006-2007; Nominee; Grades 6-8; Michigan

  • ISBN: 0-439-70640-8
    ISBN: 0-439-70623-8

    Bone: Crown of Horns
    Jeff Smith
       With Queen Rose banished and Princess Thorn, along with her loyal friend Fone Bone, imprisoned by Tarsil the Usurper, the future of the city of Atheia looks grim. The worst, however, has yet to begin. The Queen's sister Briar, who is possessed by the evil Lord of the Locust, has returned. When she defeats Tarsil and penetrates the city's protective walls, the clash for control of the alley and ultimately a climactic struggle of good versus evil ensues. As the fierce battle wages around them, Fone Bone and Thorn huddle in their dungeon prison, beaten and bruised by their captors. Thoughts of escape are clouded by Thorn's vivid dreams of dragons and the vision of her dead mother's command to find the elusive Crown of Horns. Once free, they must not only confront the daunting physical obstacles in their search for the Crown but also those of their heart and mind as well. With its intricately detailed images and character revelations, this satisfying ninth and final volume of the critically acclaimed Bone saga continues the series' tradition of the ideal balance of humor and drama. To fully understand the background of the Bone cousins and the other key characters, readers should begin with the first installment, Bone Volume One: Out From Boneville (Cartoon Books, 1996). A user-friendly Web site created by the author (http://www.boneville.com) complements the series. Librarians will want to purchase multiple copies of all nine books in the saga for their collections, for their mass appeal ensures that the volumes will be in constant circulation. VOYA CODES: 3Q 4P M J S G (Readable without serious defects; Broad general YA appeal; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Graphic Novel Format). 2004, Cartoon Books, 232p., $18.95 Trade pb. Ages 11 to 18. Reviewer: Julie Watkins (VOYA, February 2005 (Vol. 27, No. 6)).
    ISBN: 1-888963-16-6

    Buja's Diary
    Seyeong O
       The story from which this volume draws its title, Buja's Picture Diary, is a young girl's account of life with her hard-working but poor mother in an unsympathetic society. Likewise the other twelve stories by this Korean "manwha" (comic book) author relate poignant tales of distressed humanity struggling with family, history, and culture. In Tear Gas, political history overshadows Mr. Park's life as the 1980 Kwangu Uprising draws a line from his father to his son. Observe takes a rare playful tone in the wordless tale of a self-absorbed man on a train. In well-defined black-and-white panels, O generates remarkable empathy and insight while maintaining a sense of objectivity through his choices of realism versus cartoonishness or voice versus narration. The closest readers get to a character's inner thoughts are through Buja's diary, comparing events as they happened with her own childish words and illustrations. He often makes use of foreshadowing and parallelism, as in Fire when the image of mating pigs is recalled by the witnessed infidelity of the narrator's mother. Although O's eye is not unsympathetic, the world he depicts is unforgiving, sometimes graphically so. Most stories do not have clear endings or objectives-or time periods-but serve as thought pieces or keen observations of human life, and require consideration to be fully appreciated. Originally published in 1995, this book is a thoughtful examination of the human condition in the Korea of the recent past as well as universally. VOYA CODES: 4Q 2P S A/YA G (Better than most, marred only by occasional lapses; For the YA with a special interest in the subject; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young Adults; Graphic Novel Format). 2005, ComicsLit/NBM, 280p., $19.95 Trade pb. Ages 15 to Adult. Reviewer: Lisa Martincik (VOYA, February 2006 (Vol. 28, No. 6)).
    Best Books:

  • Best Books of the Year, 2006; School Library Journal; United States

  • ISBN: 1-56163-448-4

    Dead High Yearbook
    Edited by Mark McVeigh and Ivan Velez
    Book Design, Title Page Art and Copyright Page Art by Jason Henry
       Everyone’s worst high school experience is amplified and illustrated in this graphic novel fashioned to look like a true school yearbook. The Dead High yearbook staff narrates the book as they compile the pictures and stories for the newest edition of the yearbook. Bright colors and detailed drawings bring readers into a world where everyone’s bad dreams come true. Peer pressure causes two students to try experimental drugs to change their body types, eventually causing them to look like science experiment specimens. A boy who lives with his elderly grandmother forgoes taking care of her one afternoon and comes home to something that will haunt him for the rest of his life. A girl receives a tiny possessed Chihuahua from her boyfriend as a birthday present, who goes on to destroy not only her birthday party but her life. A fight outside of a gay club ends with a vampire’s kiss instead of the beating the boy had imagined. Best friends turn against each other as one steals the other’s boyfriend, first to sleep with him and then to kill him and frame her friend for his murder. On and on the stories go, bringing to light the high school issues that go from bad to the absolute worst you can imagine. Teens will identify with the adolescent themes and be drawn in by the graphic novel format, although some may be put off by the often literal graphic nature of the stories. 2007, Dutton Books/Penguin Group, Ages 13 up, $18.99. Reviewer: Rachel Myers (Children’s Literature).
    ISBN: 978-0-525-47783-9

    Graphic Classics: Ambrose Bierce
    Edited by Tom Pomplun
    Illustrated by Rick Geary, et al
       Reigning names in the comic book and graphic novel communities band together to give some of the shorter stories by two literary lions, Ambrose Bierce and Bram Stoker, the panelized treatment, and the results are fantastic. In an age in which comics and their kin are being recognized for their capabilities for superb storytelling, fans can thank Neil Gaiman for his Sandman books and Kevin Smith for Green Arrow: Quiver and Daredevil: Visionaries. What better way to further the format's credibility than by putting some classic writers' less famous work into the excitingly different medium? Stoker will draw more curious onlookers than the lesser-known Bierce, but both books are equally interesting. Readers will do better to start with the probably unknown entity, satirist Bierce, and savor the anticipation for Stoker in the meantime. High points for the Ambrose book are An Occurrence at Owl Creek Bridge, illustrated by John Coulthart; An Imperfect Conflagration by Rick Geary; and Michael Slack's rendition of The Hypnotist. Selections from Dracula are included, but the best Stoker offerings are Rico Sacherel's Lair of the White Worm and the creepy The Judge's House from Jerry Alanguilan. With their dramatic retellings and marvelous artwork, the books prove interesting and entertaining on their own. Certainly, they make the prospect of reading pre-1920s literature seem like less of a chore and more of a choice. But ultimately, they go one step even better: Many readers might just be interested enough to seek out more Stoker and Bierce on their own. VOYA CODES: 5Q 3P M J S A/YA G (Hard to imagine it being any better written; Will appeal with pushing; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Adult-marketed book recommende 2003, Eureka Productions, 144p., $9.95 Trade pb. Ages 11 to Adult. Reviewer: Matthew Weaver (VOYA, February 2004 (Vol. 26, No. 6)).
    ISBN: 0-9712464-6-7

    Graphic Classics: Rafael Sabatini
    Rafael Sabatini and Tom Pomplun
       This 13th volume of the “Graphic Classics” series highlights the work of Rafael Sabatini, a popular writer in the early 20th century who is now almost completely forgotten. Sabatini is best known for the creation of the gentleman-pirate Captain Blood, but he wrote in a number of genres, including mystery, historical fiction and the occult. His work reminds me somewhat of Arthur Conan Doyle, who also penned a number of supernatural tales. The best tale in this volume features the origin of Captain Blood, a doctor turned swashbuckler. Other memorable stories include “A Plague of Ghosts,” about a reformed villain who investigates a haunted house; “The Risen Dead,” about the botched hanging of a rogue for a crime he didn’t commit; and “The Fool’s Love Story,” the tragic tale of a lovesick jester. There are some who credit Sabatini with the introduction of the antihero to pop culture; indeed, many of his main characters are rogues. Graphic Classics is a fine series, and Rafael Sabatini is no exception; readers unfamiliar with Sabatini’s work are in for a treat. Contributors to this volume include Roger Langridge, Carlo Vargara, Rod Lott and Rich Tommaso, who will be familiar to followers of this series. Graphic Classics: Rafael Sabatini contains comic book violence and is recommended for all collections, especially if your patrons like historical adventure and tales of the occult. Category: Graphic Novels. KLIATT Codes: JSA--Recommended for junior and senior high school students, advanced students, and adults. 2006, Eureka Productions, 144p. illus., $11.95. Ages 12 to adult. Reviewer: George Galuschak (KLIATT Review, July 2006 (Vol. 40, No. 4)).
    ISBN: 0-9746648-6-3

    Isis and Osiris: To the Ends of the Earth
    Jeff Limke
    Illustrations by David Witt
       A clever beginning draws the reader into the story. As the book opens, Goddess Isis is talking to her new son, Dactyl, telling him that one day he will be strong and wise like his father, who is loved by all except for one…his jealous brother. She has great powers and as she lays him down in a bed of fire where he will be given strength, she sings a song that tells how she came to the hearth, how her husband was tricked, and how she searches for him. During her travels Isis stays at the home of a king and queen. She offers to keep the queen’s son for the night and bestow great things upon him. But when the queen opens the door unannounced during the night she breaks the power of Isis and now must accept the fact that her son will always be sick and weak. Isis continues her search and finds the sarcophagus where her husband had been placed and died, but the jealous brother will not have this and steals him once again, and hides his body where no one can find him. Isis is brokenhearted when she realizes that she must start all over again to find the man she loves. Many help her and once again he is brought back where the ceremony of restoring him back to life begins. This book is written in graphic format, which is a favorite of mine! It makes it perfect for students who are reluctant readers and never seem to finish a book on their own. Young adults who want to read anything they can get their hands on will also enjoy the graphics and fast-paced text. The full-color graphics make an enormous impact on the story. The author includes a colored box on most pages that includes narration, giving extra information to the reader to help with comprehension. Vocabulary has been well selected and this book is an excellent resource that could be used for writing a summary, a book report, or a source for research. The author includes a glossary with a pronunciation guide and a list of other books and Web sites that might be of interest to the reader. I highly recommend this book, which is part of the “Graphic Myths and Legends” series. 2007, Graphic Universe/Milbrook Press, $26.60. Ages 9 to 12. Reviewer: Kathie M. Josephs (Children's Literature).
    ISBN: 978-08225-3086-2
    ISBN: 0-8225-3086-4

    Miki Falls: Spring
    Mark Crilley
       Shojo manga meets American narrative meets science fiction/fantasy/mythology. That is the only way to describe this outstanding book, first in a four-part series to be followed by Miki Falls: Summer. In this book the author/illustrator has merged the best of manga styling with a left-to-right narrative-driven American graphic novel format. He then fuses those elements with comic book panels and slices and dices the panels into a new art form, guiding the reader’s eye toward both visual and literary revelations. American readers will easily identify with Miki. She is a typical Japanese teenage girl who goes to school, engages in after-school activities, and shops and gossips with her best friend. She also falls for the dark, handsome, and mysterious new guy at school who, though he seems to be interested, spurns all advances. As he pushes her away, Miki redoubles her efforts to win her new love interest. When it turns out that he is hiding a secret darker and more dangerous than expected, Miki must make a decision which could alter her life forever. 2007, HarperTempest/HarperCollins, Ages 12 to 17, $7.99. Reviewer: Louanne Jacobs (Children’s Literature).
    ISBN: 0-06-084616-X

    Olympia: Warrior Athletes of Ancient Greece
    Dyan Blacklock
    Illustrations by David Kennett
       This informational book explains the eighth century origins of the Olympic Games. Faced with constant warring between Greek citizens, King Iphitus of Elis wanted to bring peace to his city-state. He consulted the Oracle at Delphi, which directed him to "host an athletic competition open to all Greeks." He complied and thus began a tradition that lasted until 393 A. D. From the beginning, the games were physical and brutal, often leading to a participant's death. Chariot-racing frequently ended in dramatic accidents. The pankration, where two athletes fought to the bitter end, was the most violent event. Only two rules applied--"no biting and no eye-gouging." Everything else, including stuffing sand in an opponent's mouth, was allowed. Finely rendered pen and ink drawings and acrylic paintings provide realistic and vivid representations of the times and the events. These illustrations are formatted in vertical and horizontal panels of all sizes, double-page spreads, and single images that fill an entire page. The variety of images, formatting, art mediums and coloring techniques make repeated viewing of this book a given. A glossary and index guide readers to a particular game or specific vocabulary terms. 2001, Walker & Company, $18.95 and $17.95. Ages 10 up. Reviewer: Melissa J. Rickey (Children's Literature).
    Best Books:

  • Children's Catalog, Eighteenth Edition, Supplement, 2002; H.W. Wilson; United States
  • Middle and Junior High School Library Catalog, Supplement to the Eighth Edition, 2002; H.W. Wilson; United States
  • School Library Journal Book Review Stars, October 2001; Cahners; United States

  • Awards, Honors, Prizes:
  • Eve Pownall Award for Information Books Winner 2001 Australia

  • ISBN: 0-8027-8790-8
    ISBN: 0-8027-8791-6

    Persepolis
    Marjane Satrapi
       Through stark but emotion-packed black-and-white drawings, Satrapi transports readers to her childhood-a time spent growing up in Iran during the time of the Islamic Revolution. Granddaughter of one of the last Iranian emperors and daughter of two staunch Marxists, Satrapi survives the perils of the overthrow of the Shah's regime, the triumphant outcome of the Islamic Revolution, and the suffering and fear associated with war with Iraq. This little girl's account is shown through her wide, expressive black eyes, but the story is not sugar-coated in any way. The family's struggle, secrets, suffering, and survival are all documented with a matter-of-fact air that contributes to American readers' true understanding of Iran at that time. Originally published in France, this autobiography in graphic format has been compared to Art Spiegelman's Maus and shares the same intensity and personal qualities. Although the artwork at first glance might seem crude, after close inspection and after reading the text, readers will come to realize the complexity and emotion contained within these pages. The black and white contrasts, sometimes showing Satrapi and her family in negative exposure, bring to life the violence and anguish of the times. This exceptional work should find a place in both school and public libraries. Fans of historical graphic novels as well as students who are new to the graphic format will be drawn to Satrapi's story. VOYA CODES: 4Q 2P J S A/YA G (Better than most, marred only by occasional lapses; For the YA with a special interest in the subject; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young Adults; Graphic Novel Format). 2003, Pantheon/Random House, 157p.; Illus, $17.95. Ages 12 to Adult. Reviewer: Kimberly Paone (VOYA, December 2003 (Vol. 26, No. 5)).
    Best Books:

  • Amelia Bloomer Project, 2004; American Library Association-SRRT; United States
  • Best Books for Young Adults, 2004; American Library Association-YALSA; United States
  • Capitol Choices, 2004; The Capitol Choices Committee; United States
  • Choices, 2004; Cooperative Children's Book Center; United States
  • Editors' Choice: Adult Books for Young Adults, 2003; American Library Association-Booklist; United States
  • Public Library Catalog, Supplement to the Twelfth Edition, 2005; H.W. Wilson; United States
  • School Library Journal: Best Books-Adult Books for High School Students, 2003; Cahners; United States
  • School Library Journal: Best Books, 2003; Cahners; United States
  • Senior High School Library Catalog, Sixteenth Edition, 2003 Supplement, 2003; H.W. Wilson; United States

  • Awards, Honors, Prizes:
  • Alex Awards Winner 2004 United States

  • State and Provincial Reading Lists:
  • Eliot Rosewater Indiana High School Book Award, 2005-2006; Nominee; Indiana
  • Garden State Teen Book Award, 2006; Nominee; Non-Fiction-Grades 6-12; New Jersey
  • Great Lakes Great Book Award, 2005-2006; Nominee; Grades 9-12; Michigan
  • Green Mountain Book Award, 2005-2006; Master List; Grades 9-12; Vermont
  • Tayshas High School Reading List, 2004-2005; High School; Texas

  • ISBN: 0-375-42230-7

    Queen Bee
    Cyntha Clugston
       This is the second in the “Queen Bee” series and perfect for a middle school girl. For those who did not read the first book in the series, it is important to know that Haley has psychokinetic powers and has to really work on controlling her powers. When Haley Madison decides to take advantage of her new start in life when she goes to a new school, she is determined to be popular even if it means being someone she is not. She does meet Trini, who is a nice girl but not one of the social elites. As she begins her climb up the ladder to being Ms. Popularity, she fakes laughs, pretends to like people she cannot stand, and masters the art of manipulation. When another girl with the same powers comes to school, it becomes a contest between the two of them as to who will come out on top. I am guessing that the author is very familiar with middle-school-aged girls because she hits it on the nail by incorporating jealous feelings, mean back stabbing, and just plain nastiness that some girls that age can have. There is much humor to this story, but also a lot of truth. The graphics are great, the story line will definitely hold the interest of the reader, and I will go as far as saying that this book will be discussed between girls during lunch and after school on the phone. I also think it is a great book for the parent of a middle school girl to read so they have a better understanding of what their child may face each day. I highly recommend this book and am looking forward to the next one. 2005, Graphix/Scholastic Ages 11 to 14, $8.99. Reviewer: Kathie Josephs (Children’s Literature).
    ISBN: 0-439-70987-3

    Romeo and Juliet
    Illustrated by Sonia Leong
       Wow! What a great idea this book is. Manga Shakespeare is not only a graphic form of the famous Romeo and Juliet but is also written in user-friendly words. This had to have been a very difficult task to take Shakespearian language and elements of the time period and rewrite them for the modern day reader using abridged dialogue that is so easy to read and understand. The costumes are not totally modern yet somehow fit perfectly in this new rendition. This modern day version involves two mafia families who are having a terrible feud and do not realize that the son of one family is deeply in love with the daughter of the other family. The book contains love, violence, hatred, and finally a lesson learned about what is truly important in life. Those who are true Shakespearean readers will probably believe that the richness and beauty of the original language has been ruined. I can agree with this to a point; however, with the new version, more adolescents will be drawn to reading Shakespeare and eventually may try the original form once they have a handle on the actual plot of the play. The story line is followed well, the characters are believable and enthusiastic, and all major speeches have been included. Nothing major has been left out, so the reader could actually retell the story to a friend. There are also a lot of metaphors included that will be felt deeply by teenagers. For example, “Love is a fire sparkling in lover’s eyes, a sea nourished with lover’s tears.” Ah, true love speaks to us all. At the end of the book the author includes a short summary of the story and a brief biography of William Shakespeare. I cannot recommend this book enough. It is just right for both boys and girls and would make a perfect gift. 2007, Amulet Books/Harry N. Abrams, Ages 12 up, $ 9.95. Reviewer: Kathie Josephs (Children's Literature).
    ISBN: 978-0-8109-9325-9
    ISBN: 0-8109-9324-2

    Saint Germaine: Shadows Fall
    Gary Reed and Vince Locke
       Originally published as a series comic, this graphic novel is the compilation of the first four issues of Saint Germaine and the one shot, Restoration. Filled with references and cross-references to history, philosophy, religion, and mythology, it is not a quick read. It is based loosely on the legend of the Comte de Saint-Germaine, an aristocrat of questionable origins and means best known during the 1700s in Europe for his alchemy, musical virtuosity, and diplomatic relations in the employ of the court of Louis XV. That he was never known to sleep or eat in public and that there is no record of his death lead to questions of his mortality. Although he has not seen her for at least seventy-five years, in this characterization, he is paired for eternity with Lilith, purported be the first woman in many creation mythologies. When Germaine hires Manny Chanchu to write his biography, Manny is plagued by the endless history of Germaine, Lilith, and all those whose memories they have claimed to remain alive. The detailed black-and-white imagery works well with the concept that most mortals are able to think only in black and white and unable to experience the spectrum of imagination. This book would be great for discussion, with concepts such as the need for mortality, a reality created by memories, good versus evil, and chaos versus order, combined with references to the fields of study listed above. It is recommended for high school or public libraries. VOYA CODES: 4Q 2P S G (Better than most, marred only by occasional lapses; For the YA with a special interest in the subject; Senior High, defined as grades 10 to 12; Graphic Novel Format). 2005, Image Comics, 168p., $14.99 Trade pb. Ages 15 to 18. Reviewer: Angie Hammond (VOYA, April 2006 (Vol. 29, No. 1)).
    ISBN: 1-58240-562-X

    Star Trek: The Manga
    Edited by Luis Reyes
       This manga features five tales of the Starship Enterprise by a number of different writers and artists. There is also an excerpt from Constellations, the latest Star Trek anthology from Pocket Books. In “Side Effects,” the Enterprise is drawn into a wormhole where the crewmembers meet a woman who can infect them with a strange virus that makes them zombie-like robots. At the end of the story she escapes through the wormhole, where she becomes Captain Picard’s problem. In “Anything But Alone,” Captain Kirk and company. beam down to a strange planet that will be familiar to watchers of the TV series--the inhabitants wear funny clothes and are hiding a terrible secret. “Til Death” is my favorite story of the bunch. The men and women of the Enterprise are enlisted in a war of the sexes when they find a pair of sarcophagi with the remains of a man and woman. In “Oban,” a cute reptilian critter transforms into a raving beast that wreaks havoc amongst the crew’s redshirts. “Orphans” combines the best of Star Trek and manga tradition: the Enterprise battles giant robots. The stories here are all faithful to the spirit of the groundbreaking Star Trek series. Be aware that in some of the tales the art is a bit uneven. This contains comic book violence, monsters and very mild sexuality. (Captain Kirk uses his patented James T. Kirk moves on a comely doctor). If you have Star Trek fans in your library, this manga is a must. Category: Graphic Novels. KLIATT Codes: JSA--Recommended for junior and senior high school students, advanced students, and adults. 2006, Tokyopop, 192p. illus., $9.99. Ages 12 to adult. Reviewer: George Galuschak (KLIATT Review, November 2006 (Vol. 40, No. 6)).
    ISBN: 1-59816-744-8

    Stephen Crane's The Red Badge of Courage: The Graphic Novel
    Adapted by Wayne Vansant
       Jumping on the graphic novel bandwagon, this series launches a line of graphic novels based on classics. The text of each of these first three offerings is true to the original work but abridged. Although the format can make literature more accessible, it can also, in some cases, lend an air of hipness to a work as well. Black Beauty is a children's classic, but the gorgeous, fluid, black-and-white drawings in this version make the story more appealing to an older crowd. Frankenstein lends itself best to the format. The stylized drawings covered with washes of grey add to the atmosphere of fright and horror about what the good doctor has wrought. Red Badge of Courage is the least appealing adaptation. Although Crane's writing is elegant, it can be daunting to a middle schooler unused to nineteenth-century turns of phrase. A graphic novel could have been just the thing to make this work more accessible; instead it somehow makes Crane's story more muddled. In fact his writing was apparently too uncomplicated for the editor of this GN because in a section telling how the work was adapted, readers are shown a variation of a battle sequence that is compact and true to Crane's writing. The editorial notes tell the artist to expand it by several pages. Overall these books are fun adaptations of great literature. The black-and-white art in all three is terrific, and keeping the original text ensures high quality stories. At the end of each book, there are sections titled "The Making of . . ." where the artist explains how she or he planned the breakdown of the story and how the art layout was determined. There are also galleries of alternate covers as well as early sketches of the main characters. It is a nice look inside the process of adaptation and the creation of a graphic novel. The books would be a good choice for the library or media center both to grow a graphic novel collection and to bolster the literature collection. VOYA CODES: 3Q 3P M J G (Readable without serious defects; Will appeal with pushing; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9; Graphic Novel Format). 2005, Puffin, 176p., $9.99 Trade pb. Ages 11 to 15. Reviewer: Geri Diorio (VOYA, August 2005 (Vol. 28, No. 3)).
    Best Books:

  • Middle and Junior High School Library Catalog, Ninth Edition, 2005; H.W. Wilson; United States

  • ISBN: 978-0-142-40410-2
    ISBN: 0142-40410-1

    Straight Shooter: Green Arrow
    Judd Winick
    Penciller: Phil Hester
    Inker: Ande Parks
    Colorist: Guy Major
    Letterer Sean Konot
    Original series covers: Matt Wagner
       Oliver Queen returns in the third volume of the “Green Arrow” series. First introduced in Green Arrow: Quiver (DC Comics, 2003), a YALSA Best Book for Young Adults selection, readers find Ollie now involved in a seemingly straightforward dispute between the Everlast Corporation and a group of disenfranchised construction workers who recently emigrated from Zimbabwe to work for U.S. land developers. As the Green Arrow investigates this conflict, he discovers deeper issues involving genetic engineering and germ warfare. The combination of action, mystery, and superhero elements will appeal to older teens that enjoy action driven stories. This graphic novel features strong characterization, a well-paced narrative, some violent fight scenes, and more for high school libraries. Recommended. 2004, DC Comics, 142pp., $12.95 pbk. Ages 14 to 18. Reviewer: Philip Charles Crawford (Library Media Connection, January 2005).
    ISBN: 1-4012-0200-4

    Tiny Tyrant
    Lewis Trondheim and Fabrime Parme
       Everyone has known a spoiled brat sometime in his life. This graphic book is a compilation of twelve short stories about a very spoiled ruler who is referred to as Your Majesty but is a mere child. If something is not available, then he orders it to be made even if it is a hoax. This is done when he wants to bring a dinosaur from the past and orders the archeologist to take bones from many things and put them together as a new dinosaur and call it ethelbertosaurus. In other stories he tests the skills of a bodyguard by putting a price on his own head, he throws books out the window because he does not get his way, and ends up in the secret land of Santa Claus. These are just a few of the bizarre ideas found throughout the book. I had difficulty following the different stories because the print is so small. I also was waiting for this brat to get some sort of punishment for being so rude in the way he acted and spoke to people. There is one place where he is spanked, but I do not think that sends a good message to children. In each story, he ends up not getting his way, but it does not really seem to bother him very much. The ending has him in bed reading this book, expressing his delight in what he has done. He states, “The book is great! I’ll have to do more feats tomorrow.” Phrases throughout the stories like, “ Mind your own business,” “I’m going to chop you into a million pieces,” “No, you were suppose to kill each other” and “ What’s the deal? No one wants to knife me?” made me dislike and object to the message it sends our young readers. I found no humor at all in any of the stories and do not recommend this book for any age. ??2004, First Second/Roaring Brook Press, Ages 10 to 12, $12.95. Reviewer: Kathie Josephs (Children’s Literature).
    ISBN: 1-59643-094-X

    The Trojan Horse: the Fall of Troy
    Ron & Justine Fontes
    Adapted from Virgil's Aeneid and The War at Troy by Quintus of Smyrna
    Illustrations by Gordon Purcell
       This is indeed a delightful legend about the battle between the Greeks and the Trojans. Greeks were battling to get back the beautiful wife of King Menelaus, and the war had been going on for ten years. When the Greeks suddenly dropped back for no reason, the Trojans couldn’t believe their luck. The gates to the city were opened, and there stood a huge wooden horse bigger than anything they had ever seen. Why in the world would the Greeks have built such a magnificent gift for them, the enemy? Kids will have to read the book to find how Athena, a two-headed serpent, a curse made by Poseidon, and the secret found inside the wooden horse ended the battle that lasted a decade. This book is written in graphic format, which is a favorite of mine! It makes it perfect for students who are reluctant readers and never seem to finish a book on their own. Young adults who want to read anything they can get their hands on will also enjoy the graphics and fast-paced text. The full-color graphics make an enormous impact on the story. The author includes a colored box on most pages that includes narration, giving extra information to the reader to help with comprehension. Vocabulary has been well selected and this book is an excellent resource that could be used for writing a summary, a book report, or a source for research. The author includes a glossary with a pronunciation guide and a list of other books and Web sites that might be of interest to the reader. I highly recommend this book, which is part of the “Graphic Myths and Legends” series. 2006, Graphic Universe/Milbrook Press, $26.60. Ages 9 to 12. Reviewer: Kathie M. Josephs (Children's Literature).
    ISBN: 978-0-8225-3085-5
    ISBN: 0-8225-3085-6

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    Added July 31, 2007